COOPERATE
BETRAY
COOPERATE
BETRAY
👥
👥
👥
👥
POWER 75%
POWER 75%

Tug of War Alpha

Tug of War Alpha

A team-based competitive game where players must balance cooperation and betrayal. Form alliances, manage resources, and compete in intense tug-of-war matches powered by our advanced AI system.

Game Rules

Basic Mechanics

👥

Team Structure

Two teams with 4-5 players each

  • Mix of real players and AI agents
  • Team coordination is crucial
  • Balance personal and team interests
🏆

Victory Conditions

First team to score 3 points wins

  • Based on total team pulling force
  • Multiple rounds of competition
  • Tests team endurance

Energy Management

Strategic use of energy resources

  • Limited energy per match
  • Higher intensity costs more energy
  • Rest actions to recover energy

Advanced Strategies

Pro Tips

🎭

Betrayal Tactics

High-risk, high-reward strategies

  • Reduce team power by 40%
  • Gain personal rewards
  • Risk detection and penalties
🤝

Team Coordination

Synchronized team actions

  • Timing-based power boosts
  • Energy sharing mechanics
  • Group strategy formation
🔍

Detection System

Anti-betrayal mechanics

  • Pattern recognition
  • Trust-based detection rates
  • Group verification system

Technical Deep Dive

Betrayal System

Our sophisticated betrayal system creates intense social dynamics and strategic depth. Players must carefully weigh the risks and rewards of betrayal while maintaining team trust.

Betrayal System Implementation

Core betrayal and detection mechanics

Core betrayal mechanics implementation

interface BetrayalSystem {
  // Effects
  teamEffect: {
    powerReduction: 0.4,     // Reduce team power by 40%
    detectionWindow: 5000,   // Detection time window (ms)
    recoveryTime: 3000       // Recovery time from betrayal (ms)
  },
  
  // Conditions
  conditions: {
    minimumEnergy: 2,        // Minimum energy required
    cooldown: 2              // Cooldown rounds
  }
}

Betrayal detection system

interface BetrayalDetection {
  // Detection mechanics
  detectionCost: 50,          // Token cost to initiate detection
  baseDetectionRate: 0.4,     // Base detection probability
  experienceBonus: 0.1,       // Detection rate increase per success
  groupTrust: number          // Trust factor based on history
}
typescript

Reward System

The reward system balances risk and reward, encouraging both loyalty and strategic betrayal through carefully calibrated incentives.

Reward System Implementation

Reward calculation and distribution

Comprehensive reward calculation

interface RewardSystem {
  // Base rewards
  normalRewards: {
    win: 200,              // Normal victory
    lose: 50               // Normal defeat
  },
  
  // Betrayal rewards
  betrayalRewards: {
    successfulBetrayal: 400,   // Successful team sabotage
    failedBetrayal: 20,        // Failed attempt
    exposed: -100              // Penalty when caught
  },
  
  // Loyalty rewards
  loyaltyRewards: {
    streak: 50,                // Consecutive loyalty bonus
    preventBetrayal: 100       // Successfully prevent betrayal
  }
}
typescript

Ready to Test Your Loyalty?

Join the elite players who have mastered the art of team dynamics. Will you be a loyal teammate or a cunning betrayer?